Timeline of Magic

First millennium before Fourth Age
The vast majority of Ambient Magic is sealed in a magical working by the Ageless. This meant that the levels of the magical field were severely depleted, to the point of non-detection, over most of Seldh. This had several consequences, such as:


 * magical construct became inactive;
 * conduits and other long-term enchantments lost their powers, many of them breaking irreparably;
 * spirits became unable to manifest physically;
 * magically talented and Gifted people could no longer access their abilities;
 * magically enhanced/modified creatures died;
 * Seldh became unreachable via worldwalking.

14th century
The spontaneous birth of several Giftbearers spawn a number of religions movements - Imperial Cults - in the early Asatic Empire.

24th century
2340s - late in the decade, a group of Asàesele scholars of magic come together and establish the Wise Company - an informal group dedicating to the study of the arcane.

2356 - Sióle Vearnais creates first trigger conduit sensitive to the levels of ambient magic with varying levels of ligh as output.

2367 - the Wise Company becomes open to new members, particularly intelligent individuals willing to devote years of study to the group; within a couple of month, the membership swells and the group becoems more organized, introducing ranks, tests and formal leadership.